How to sins of the prophets

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Welcome to what was to be Sins of the Prophets: Castellum With Mendicant Bias's conversion to the side of the Gravemind, along with all he knew, the Forerunner plan to use shield worlds as a refuge from the Halos became impossible.

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The aim was to create a scenario that was believable given the stated lore, and was self-contained enough that it didn't contradict anything new added to the universe. The following is our fanon explanation for why Forerunners were to be a playable faction in the mod. While that's going to be very depressing news for many of you, as conciliation we've decided to go ahead and reveal how we were going to bring Forerunners back to life in the 2550's.

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It would be a waste of our time to design an entirely new Forerunner faction based on 2 to 4 ships, model and texture 20 to 30 ships and stations, only to have it all be cast out when 343 shows their hand. Because of this likelihood, and the information at hand, we've decided to put those plans on hold and wait for more info to come out of 343 and Spartan Games.